AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on Android in the Middle East for Q1 2022
Discover the performance trends of the top sandbox-like games on Android in the Middle East during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top sandbox-like games on Android in the Middle East. Below, we delve into the metrics for Roblox, Craftsman: Building Craft, Craft Earth Boy, Block Craft 3D: Building Game, and Rec Room - Play with friends!.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at approximately $203.7K in the last week of December 2021 and seeing a low of around $127.8K in the week of March 21. Weekly downloads reached a high of about 64K in the first week of January and gradually declined to approximately 44.5K by mid-February before stabilizing. The app's weekly active users remained relatively stable, starting at roughly 1.8M and ending the quarter at about 1.72M.
Craftsman: Building Craft by StarGame12 showed steady weekly downloads, ranging from around 22K to over 40K throughout the quarter. The highest download count was in early March, with approximately 40.8K downloads. Active users started at 352.9K in late December and saw a slight increase to around 370.1K in early January, before experiencing a minor decline towards the end of the quarter, ending at about 325.8K.
Craft Earth Boy from Crafting Adventure Games had a notable spike in weekly downloads in late January, reaching approximately 69.4K. However, downloads significantly dropped to around 2.7K by the end of March. The app's weekly active users also saw a peak in late January at about 116.8K but declined to around 30.8K by the end of the quarter.
Block Craft 3D: Building Game by Wildlife Studios experienced a steady increase in weekly revenue, peaking at about $855 in mid-March. Weekly downloads saw a significant rise in early February, reaching approximately 45.8K, and remained relatively stable around the 25K to 28K range for the rest of the quarter. Active users rose from 294.9K in late December to a peak of 347.4K in mid-February, ending the quarter at approximately 283.5K.
Rec Room - Play with friends! from Rec Room saw a gradual increase in weekly revenue, peaking at around $269 in the last week of March. Weekly downloads were highest in early January at approximately 45K but saw a decline to about 19.5K by the end of March. The app's weekly active users started at 49.6K in late December, peaked at around 58.5K in early January, and ended the quarter at approximately 37.1K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.